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Lil Treasure Hunt​
Client: Tilburg University (School project)
Date: October 2020
In collaboration with Wessel de Greef, Lianne Janse and Pien Joosten
Discovering the a societal problem
The societal problem that the design group tackled, is the potential for children from the age of eight to twelve to stay too much inside (e.g. video games, smartphones) and lose interpersonal skills. The storyboard of each project member was merged into one main storyboard (see Figure 1.a & 1.b). Using the main storyboard, the project team could conceptualize and design an application to tackle the societal problem. The project team decided that gamification could nudge the children to go outside and connect with other children.

Figure 1.a. The merged storyboard

Figure 1.b. The merged storyboard
Concepting and making the prototypes
The application "Lil Treasure Hunt" motivates children to play outside using gamification. Additionally, the application has certain aspects that encourage the children to socialize with each other and are incorporated to enhance their social skills indirectly. Therefore, this application could be a good solution as it nudges the children to go outside and socialize with other children playfully (doing challenges together). The design team created a Lo-Fi prototype to test the concept of the application but also the use of gamification (see Figure 2).
Lo-Fi prototype

Figure 2. The Lo-Fi prototype of the application
The application "Lil Treasure Hunt" uses the cause and turns it into a solution as children nowadays bring their smartphones everywhere. Hence, the best solution to reach these children and motivate them to go outside is notifying them through their smartphones. The design team also created a Hi-Fi prototype to have a more detailed, interactive version of the concept (see Figure 3). Click here to open the Hi-Fi prototype


Figure 3. The development of the Hi-Fi prototype of the application
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